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<title>epar's CGPortoflio Gallery</title>
<link>http://epar.cgsociety.org/gallery/</link>
<description>epar's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Staircase</title>
	<link>http://epar.cgsociety.org/gallery/573745</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1197833686_small.jpg"><br><br>Hi all, here is  a new render made in Softimage|XSI. Rendered with Mental Ray and  lighting with Final Gathering and Global Illumination.<br />
Textures was painted in Photoshop and the window designed in Corel Draw.<br />
I hope you enjoy it.<br />
Thanks.<br />
<br />
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	</description>
	<pubDate>Sun, 16 Dec 2007 19:34:49 +0000</pubDate>
	</item>
	<item>
	<title>Eternal Flame</title>
	<link>http://epar.cgsociety.org/gallery/548698</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1191996863_small.jpg"><br><br>Hi all<br />
This is my last render made with Softimage XSI 5.11.<br />
I have not used any sculpt tool for modelling the sculpture (like Zbrush or similar), only traditinal poligon modelling.<br />
Textures were done in Photoshop and the UV’s in UVLayoud.<br />
For the ilumination i was used FG and GI with one spot for the sun light.<br />
The final image has been composed by one Diffuse_pass, Reflection_pass, AO_pass, Volumic_Pass and a extra pass for the leaves above of the image.]]>
	</description>
	<pubDate>Wed, 10 Oct 2007 06:14:26 +0000</pubDate>
	</item>
	<item>
	<title>Khepri</title>
	<link>http://epar.cgsociety.org/gallery/417484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1160879027_small.jpg"><br><br>A little tribute to ancient Egypt.<br />
Modelled and Rendered in Softimage XSI 5 Foundation.<br />
FG or GI has not been used, only traditional lighting with one Area light (main Light) and 5 fill lights (spot).<br />
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	</description>
	<pubDate>Sun, 15 Oct 2006 02:23:49 +0000</pubDate>
	</item>
	<item>
	<title>Bodegon_1</title>
	<link>http://epar.cgsociety.org/gallery/341458</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1144169047_small.jpg"><br><br>Modelled and rendered in Lightwave 7.5, Photo-Paint 10 for textures. In order to illuminate this scene i used  a set of 5 fill lights, two area light and some negative lights. <br />
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	</description>
	<pubDate>Tue, 04 Apr 2006 16:44:09 +0000</pubDate>
	</item>
	<item>
	<title>Espada y Rosa</title>
	<link>http://epar.cgsociety.org/gallery/341491</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1144173301_small.jpg"><br><br>Modelled and rendered in Lightwave 7.5, Photoshop for textures. Traditional lighting was used.]]>
	</description>
	<pubDate>Tue, 04 Apr 2006 17:55:07 +0000</pubDate>
	</item>
	<item>
	<title>Bodegon_2</title>
	<link>http://epar.cgsociety.org/gallery/341459</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/134796/134796_1144169141_small.jpg"><br><br>Modelled and rendered in Lightwave 7.5, Photo-Paint for texturing. Traditional lighting was used.]]>
	</description>
	<pubDate>Tue, 04 Apr 2006 16:45:42 +0000</pubDate>
	</item>
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